
ZootFly
1 years 3 monthsAccomplishments
- Delivered Production VoIP Subsystem: Engineered a real-time voice communication subsystem for the Guardiaris Military Vehicle Crew Simulator, deploying a production VoIP stack using Speex speech compression optimized over TCP/UDP.
- Integrated Complex Spatial Environments: Shipped full battlefield terrain integration for the complex Poček simulation environment, successfully embedding geographic and custom simulation content into the VBS2 engine.
- Authored High-Performance Gameplay Systems: Programmed core gameplay and training simulator features in C/C++ across specialized PC and console hardware targets.
Game Developer
Jul 09 - Sep 101 years 3 monthsLjubljana, Slovenia
Responsibilities
- Simulation Core Engineering: Accountable for low-level system design, real-time networking protocols, and game engine integration for high-fidelity military training simulators.
- Cross-Platform Testing: Managed code compilation, optimization, and testing pipelines across diverse hardware architectures.
Accomplishments
- Delivered Production VoIP Subsystem: Engineered a real-time voice communication subsystem for the Guardiaris Military Vehicle Crew Simulator, deploying a production VoIP stack using Speex speech compression optimized over TCP/UDP.
- Integrated Complex Spatial Environments: Shipped full battlefield terrain integration for the complex Poček simulation environment, successfully embedding geographic and custom simulation content into the VBS2 engine.
- Authored High-Performance Gameplay Systems: Programmed core gameplay and training simulator features in C/C++ across specialized PC and console hardware targets.
Stack
- C
- C++
- VoIP
- TCP/IP
- UDP
- PS3
- Xbox
- Windows
- Game play
- Autodesk Maya
- VBS2