ZootFly

ZootFly

1 years 3 months

Accomplishments

  • Delivered Production VoIP Subsystem: Engineered a real-time voice communication subsystem for the Guardiaris Military Vehicle Crew Simulator, deploying a production VoIP stack using Speex speech compression optimized over TCP/UDP.
  • Integrated Complex Spatial Environments: Shipped full battlefield terrain integration for the complex Poček simulation environment, successfully embedding geographic and custom simulation content into the VBS2 engine.
  • Authored High-Performance Gameplay Systems: Programmed core gameplay and training simulator features in C/C++ across specialized PC and console hardware targets.
  • Game Developer

    Jul 09 - Sep 101 years 3 months

    Ljubljana, Slovenia

    Responsibilities

    • Simulation Core Engineering: Accountable for low-level system design, real-time networking protocols, and game engine integration for high-fidelity military training simulators.
    • Cross-Platform Testing: Managed code compilation, optimization, and testing pipelines across diverse hardware architectures.

    Accomplishments

    • Delivered Production VoIP Subsystem: Engineered a real-time voice communication subsystem for the Guardiaris Military Vehicle Crew Simulator, deploying a production VoIP stack using Speex speech compression optimized over TCP/UDP.
    • Integrated Complex Spatial Environments: Shipped full battlefield terrain integration for the complex Poček simulation environment, successfully embedding geographic and custom simulation content into the VBS2 engine.
    • Authored High-Performance Gameplay Systems: Programmed core gameplay and training simulator features in C/C++ across specialized PC and console hardware targets.

    Stack

    • C
    • C++
    • VoIP
    • TCP/IP
    • UDP
    • PS3
    • Xbox
    • Windows
    • Game play
    • Autodesk Maya
    • VBS2